Showing posts with label graphic novel. Show all posts
Showing posts with label graphic novel. Show all posts

Monday, January 23, 2012

“It’s like a brutal accident; you can't watch but you can't turn away.”

I love this page - nothing really gets said, but it was really fun writing something and showing it again from a different perspective. The different lighting, excitement, etc, I was looking forward to drawing this page for a long time, knowing that the story was leading up to it.

There are a few really exciting scenes that I'm eager to do work on - I'll be eager to show you the rest, too.

Hope you like it. Here's Page 71.

Dr. Howard Bolam finally catches up with Ian Escutcheon, but their meeting is cut short by an devastating interruption in Why, what happened in there?
See more by following the links:
Graphic novel news
Preachers, kids, perversity, blasphemy and Billy Fog's 'trouble vision.' Check 'em all out!

Book Review: Preacher by Garth Ennis and Steve Dillon
Clive Maxfield
embedded.com



Preacher

The story follows an ex-preacher, Jesse, who has become disgusted with God's abandoning of His responsibilities. So Jesse sets off into the wilds of Texas with his “hit-man” girlfriend and his new best friend (a vampire) to find God so that he can give Him a piece of his mind.

Be warned: Preacher is littered with perversity and blasphemy. As the official Amazon review says: “It’s like a brutal accident; you can't watch but you can't turn away.”

Click to read more.

Kids TV and Comics Writer Jorge Aguirre
Brian Glaser
kids.baristanet.com



Jorge Aguirre

For kids, their favorite cartoons or comic book characters will come and go, and eventually be replaced by entertainment for teens and adults. But for people like Jorge Aguirre, a Montclair dad who writes for childrens shows like Dora the Explorer, Handy Manny and Go, Diego, Go!, the characters stay in his imagination for years and years.
Click to read more.

Graphic novel 'Billy Fog' stars a boy with 'trouble sight'
Brian Truitt
USA TODAY



Billy Fog

Story by French graphic novelist Guillaume Bianco.

('Billy Fog' is about) [a] witty, quirky book that would appeal to those who fancy the works of Lemony Snicket or Tim Burton, Billy Fog follows the title character, who has the gift of "trouble sight" — the little boy naturally sees monsters, ghosts and the most interesting supernatural creatures unless he puts on his glasses, which return his vision to what most people would consider "normal."

One day, Billy finds the body of his cat Tarzan dead and he becomes obsessed with death, wanting to figure out how to bring Tarzan back to life and running into strange and wonderful characters in his quest, all while tormenting his little sister Jeannie.

Click to read more.

Sunday, January 8, 2012

Kid koala space cadets and inspirational hurricanes and gothic architecture

Stripper with a heart of gold.

Here's Page 68 of "What happened in there?." You can see in this page I'm starting to put to good use a "word bubble" technique I picked up from reading "Y: The Last Man" by Brian K. Vaughan (which is awesome, because he was part of the writing team for Lost during Season 4). I was a little more creative in the paneling, though it's still pretty standard - the next development in my cartoon-stripping might be coming up with more dynamic cells and borders for each page.

BUT - I'm not making any promises. I personally can see a huge difference in the layout, shading, lettering and even the expressions on the characters a year after starting. A big difference - I can only hope the improvement continues!

Dr. Howard Bolam finally catches up with Ian Escutcheon, but their meeting is cut short by an devastating interruption in Why, what happened in there?
See more by following the links:

Graphic novel news

This time, read about how the devastation of Hurricane Katrina inspired a state lawmaker to co-create a graphic novel, how architecture is just as important in a Batman comic as the heroic dark knight himself, and the energetic multi-media creativity of Kid Koala. Check it out!


Graphic appeal: Former state lawmaker works with local college artists to bring zombie comic novel to print
Adam Goldstein
AuroraSentinel.com

Nearly six years later (after visiting Hurricane Katrina-devastated New Orleans), (Bob) Hagedorn’s mixed sense of hopelessness and horror has found an unlikely expression. Drawing on a long-held passion for fiction, Hagedorn used his initial reaction to the destruction as the spur to write a graphic novel, a comic titled, “An American Apocalypse” that revolves around zombies roving in the cityscape of post-Katrina New Orleans.
Click to read more.

Chip Kidd Presents 'Batman: Death by Design' to Designers
Andy Khouri
ComicsAlliance.com


It turns out we're not the only ones with more than a passing interest in the architecture-based approach to Batman: Death by Design. The book's writer, award-winning graphic designer Chip Kidd, presented the project to a fascinated crowd of fellow graphic artists at PIVOT: AIGA (American Institute of Graphic Arts) Design Conference this past October. Expanding on what we already know about the Dave Taylor-illustrated book and offering many new details and artwork besides, Kidd took his audience through the book's first 20 pages.

Kidd began his presentation with childhood photos that demonstrated his lifelong obsession with Batman and detailed how he came to write his first graphic novel, which he came to with the title first.

Click to read more.

DJ Kid Koala keeps spinning an interesting career
Mike Bell
CalgaryHerald.com

.... There’s (Kid Koala's) ongoing work as a member of the hip-hop act Deltron 3030, which he says are putting the finishing touches on a new album. There’s his work in the project The Slew with members of Wolfmother. And there is, of course, his graphic novel work, which saw the recent release of his second graphic novel Space Cadet.

Space Cadet is a 132-page graphic novel drawn entirely on etchboards. It is accompanied by a "still picture score" of music composed and recorded by Kid Koala.



Click to read more.

Tuesday, December 20, 2011

Serial killer's debut in Korea published posthumously

Strippin' again!

Tonight, more Lost season 2, 'cause the Leafs aren't losing hockey games on the radio right now. For the record, I thought this scene was pretty sweet.

Dr. Howard Bolam finally catches up with Ian Escutcheon, but their meeting is cut short by an devastating interruption in Why, what happened in there?
See more by following the links:
Graphic novel news
Read about a French novelist's debut in S. Korea, how a serial killer beat a Nobel laureate and posthumous publications.

French novelist’s science graphic novel to debut in S.Korea
Lim Jong-uhp
The Hankyoreh



French novelist Bernard Werber is publishing a book this summer tentatively titled “Bernard Werber’s Science Graphic Novel.” Consisting of 21 volumes in all, this series is debuting not in Werber’s home country of France, but in South Korea. The project was first proposed to him by Open Books, the publisher of the series. Werber added some scientific knowledge and imagination on top of the outline for his previous novel “Butterfly,” while Korean artists provided the illustrations.
Click to read more.

Serial killer novel wins Independent foreign fiction prize
Alison Flood
guardian.co.uk



Peruvian novelist Santiago Roncagliolo, who cites Alan Moore's graphic novel From Hell as a major influence, has beaten Nobel laureate Orhan Pamuk to win the Independent foreign fiction prize for his novel Red April.
Click to read more.

New graphic novel by the late Harvey Pekar features a chapter about Cleveland Heights resident Steve Presser



CLEVELAND HEIGHTS -- Steve Presser is honored and humbled.

“Huntington, West Virginia ‘On the Fly,’” the first graphic novel by Harvey Pekar to be published since his death last year, features a chapter on Presser and his attempt to open a diner in Cleveland Heights.
Click to read more.

Sunday, September 18, 2011

Aspiring artists, drawing tips and colonial perspectives out of Africa

I remember thinking putting a funny joke int the script how everyone seems to immediately be on their cellphones before the plane has come to a full and complete stop.

I don't know if it translated as well as I hoped it would in the picture, but I sure tried. It was a long time drawing all those folks. Also, you might recognize some of the faces, of the passengers. If you don't, then I failed again. A clue would be Ajira flight 316. If that means nothing to you - you probably won't recognize them anyhow.

Anyhow - you can read the scene at Just a Little Escape.

Moving on ...

I've found a very neat post with some advice on how to approaching designing and drawing your panels in a graphic novel, followed by a post by Sarkus who's interested in pursuing their own graphic novel, but wants to bone up on their artwork, and a final post that links to some interesting comics news and analysis from Africa.

How to Illustrate a Graphic Novel
Sarah Snow
ehow.com


Graphic novels are a new literary form that are often confused with comic books. Although both mediums utilize comic illustrations and bubble dialogue, graphic novels tell a single story while comic books are serialized. Graphic novels, which often cover social and political narratives, benefit from visual storytelling and the use of symbols to convey powerful situations that are otherwise left to the imagination in a memoir or novel. Illustrations in a graphic novel range from simple line sketches to detailed and colorful artwork.
Snow goes on to elaborate on the finer details of:
  • Sketch the elements of your graphic novel
  • Draw thumbnails of each panel
  • Illustrate each panel
Click to read more.

A diary for getting better (NSFW?)

Sarkus
penny-arcade.com


Sarkus is looking to pursue his own graphic novel, and is looking to bone-up on his artwork before moving forward, but I think some of his stuff is pretty awesome. If he's not ready to get started, then he'd be appalled with the artwork I'm publishing - granted nobody's paying me to do it. He obviously take it far more seriously than I am. In any case, check out some of the work he's putting up - and look at some of the awesome hand pictures. Seriously - hands are hard.

One story I want to pursue, however, I decided would best be suited as a graphic novel. Right now I don't have the talent to execute something like that to my satisfaction so before I begin that I need to improve my art.... I decided I finally needed to take this seriously, I'm starting this thread to measure my progress.
Click to read more.

Africa: Graphic Novel News Dump (2011)
bunmi
bombasticelement.org


Not sure what to say about this - the picture is pretty funny, though definitely out of date - interesting depiction of colonialism from the perspective of the colonists - not so flattering for the "colonized."
Click to read more.

Thursday, March 24, 2011

Great motivational quotes from graphic novelists

First off, of course, is the next page in the Tomb of the Undead series. This is the final page for Barney's Recon. You can check it out by following the link.

I took some time to draw some of these settings than usual - the airport, the taxi cab, the front of Casey's apartment. I've been trying to improve the background drawings - to some success. They're certainly more detailed - not sure if they're believable or not. I still struggle with crowds of people, stuff like that.

Nobody has left hands instead of right hands, though - which I can't promise you won't see again.

Graphic novel news

Special! An Interview with Cartoonist Barry Deutch
Books we love
Park Ridge Public Library Children's Staff


We’re thrilled to have had the opportunity to interview Barry Deutch, the author of Hereville: How Mirka Got Her Sword, a wonderful book that just won the Sydney Taylor Award.

When did you start cartooning?
I think I first stated drawing comics sometime in junior high school.

How long did it take from finishing your first book to when it was actually published?
Well, I had a contract for the book before it was finished. I turned in the final art for “Hereville” in March, I think, and it was published November 1st.

For you, what is the hardest part of writing a book?
Plotting the book is very hard for me. That’s the closest I ever come to making something out of nothing. Once the book is plotted out, at least everything else is building on that. But I just gave you that answer because that’s where I am on my current book — I just finished plotting it, and I’m about to start writing and laying out pages. Once I’m well into doing the layouts, probably I’d say that’s the hardest part. Then, when I’m doing the drawings, that’s the hardest part.

What made you decide to write a graphic novel for children, rather than adults or teens?
I didn’t decide! I just tried to make a comic that I’d want to read, if I came across it on a bookshelf. I didn’t know it was a kid’s book until other people told me it was. In my heart, I think of it as “all-ages.”

What advice would you give young cartoonists?
Draw comics! Work really hard. Being paid for your work takes luck, but you can put yourself in a position where getting lucky is a lot more likely.
Click to read (much) more.

Dangerous Beauty – How to Write a Graphic Novel Because I Said So


My good friend Jim Salicrup (he’s the co-publisher at the graphic novel publisher Papercutz, and was also and editor at Marvel and Topps) says, “Do the best you can in the time you have.” That is the most excellent advice. …

Original post
Lea Hernandez

A fan of my work wrote and asked for advice about writing a graphic novel. Here's what I told her:

My first piece of advice is to completely give up on the idea of "totally new." Really. Let it go. Nothing is totally new. (A good thing to remember when people say "Kids these days!")

I wanted that totally new, too. It'll make your brain hurt. Instead, go for a fresh take on something that's already been done. (EVERYTHING'S already been done!) Take a story that didn't work for you because the idea was good but the execution was bosh, or had an unsatisfying ending. Take a page from your own life, take MANY pages. We've all had amazing days, and amazingly crap days. A favorite teacher, or not a single one. A friend who moved away or died, or was true to the end.
See?

Only ONE time has a story just come to me BAM! and been all there. Every other one has been a lot of work. Fun, sometimes nail-biting work. But work. Hard work. Enjoy it while you're doing it, because you will almost inevitably look back on the time you spent writing your GN and feel a little wistful. Only once in my career did I loathe a job from beginning to bitter end. One year out of twenty-three.

Don't pull things out of your butt. Don't try to be mysteeeeerious. Remember that your story is a closed world. Put in nothing that is not essential. You CAN have interesting characters that you don't have to explain them. They are texture. That's fun. But somehow, they have to fit. A good way to close your world is to have a prologue (which you can toss later) which encapsulates the theme(s) of the whole story. I did that in both Cathedral Child and Clockwork Angels and Rumble Girls.
A wonderful piece of advice is start as late in the story as you can and end it as soon as you can.

Read things beside comics. Please. For your own good. Fiction, non-fiction, it's all good. If you want to avoid reading things in the genre you're writing in, do. I do. But that's me. I'm chicken that I'll see someone do exactly what I wated to do, and better, and pffft my energy is gone.

Have people read what you've written, and ask where they got lost, if they did. DON'T ask how they liked it. That/those answers will make you crazy. Just ask if they got it. If they didn't, DON'T defend it, FIX it. LISTEN to what they say.

GIVE UP PERFECTION. There will always be plot holes, awkward turn of phrase, characters who would sound like jackholes if a real person said their dialogue. The beauty of your readers if they have NO IDEA how it looked/read in your head. NO IDEA what you threw out, or how art and dialogue turned to hash. Remember that YOU know everything about your story and at the start your audience knows nothing about your story.Relax!

My good friend Jim Salicrup (he's the co-publisher at the graphic novel publisher Papercutz, and was also and editor at Marvel and Topps) says, "Do the best you can in the time you have." That is the most excellent advice.

NEVER EVER put your work down. "It's not my best work..." Then why are you showing it? If you're not ready, don't share. If it is ready and you're saying that, you're trying to deflect criticism. True story: *I* did it. It's obnoxious. If you need fresh readers tell them, "I need readers." Full stop. When you're pitching that minty-fresh gn, say "Thanks for looking." That's ALL.
(On the other hand, NEVER say, "I'm better than..." Law of horrible awkward. genital-shriveling, stomach in the basement coincidence says you just insulted their best friend and/or favorite artist. ASK ME HOW I KNOW. Oh god do I know.)

Finally, finish it, and do another. And another. And another.

I wish you nothing but good luck. It is delightful to see people succeed, and I hope you are one of them.

Lea

Saturday, March 12, 2011

Creating graphic novels, killing Shakespeare and rebirthing Batman

Introducing two new characters.


So, here we are, this is a link to page 35. Check it out if you'd like. There are finally two new antagonists to introduce to really add some layers to the conflict. Now that they're in, we'll be able to zip our protagonist into action.

I've challenged some people to figure out who these two new characters are based on. As the scarce readers of Zombie Dinosaurs - I'll let you know at the end of the post. So, stay tuned for the revealing details.

Graphic novel news

Creating a graphic novel



Some people will swear by Scott McCloud, don’t get me wrong, I have all his
books including the latest "Making Comics". Now take it from me, as the old
saying goes about comparing apples to oranges. If you are lucky to have both
books, read them both and tell me which one comes out on top. Put comic history
aside and I bet you Mike Chinn and Chris McLoughlin’s book might surprise you
and will help you as an artist. Hey I am just one guy, but I tell you this book
taught me things I did not know.

Click to read more.

The Bard faces danger
Porcupine native co-author of graphic novel
By Kate McLaren
The Daily Press


Friends, countrymen, lend me your ears. Porcupine native Anthony Del Col wants
to kill Shakespeare.

Co-author of a new graphic novel of the same name, Del Col's gruesome plot line does not come from a hatred of the English dramatist, rather, from the direct opposite.

"I've always been a Shakespeare fan, and I'm a bit of a Shakespeare geek," said the graduate of Roland Michener Secondary School. "I had some very good teachers in high school who led school trips to the Stratford Festival every year, and after seeing
productions of Othello and the Twelfth Night, I fell in love with it."

After working in the Toronto music business for several years, helping to produce artists such as Nelly Furtado, Divine Brown and Jack Soul, Del Col decided to switch gears.

His graphic novel, a collaboration with broadcast journalist Conor McCreery, pits characters from a multitude of Shakespeare's works against each other in their mission to track down and either save or kill their creator, William himself.

Written with a modern-day voice but set in Elizabethan times, the story begins with villain Richard III capturing Hamlet and convincing him to track and kill Shakespeare. Along the way, Hamlet meets heroes like Juliet, Romeo and Othello, who convince him that saving the Bard is the way to go.
Click to read more.


Batman and Robin, Batman Reborn
Shvoong.com

Valentin68


Batman and Robin: Batman Reborn is a graphic novel by Grant Morrison and illustrated by Frank Quitely. Dick Grayson has taken up Bruce Wayne’s mantle as the Batman and dons cape and cowl while Bruce’s son Damian takes up the role of Robin.

This graphic novel is a good one. Grant Morrison does an excellent job of writing Dick Grayson as Batman. He also added a nice touch of having the first enemies he faces be a deranged circus troupe.

Frank Quitely’s illustrations are very good as well, although they do get a little strange at times, it’s still very unique and memorable. The action scines are nicely illustrated and have witty, entertaining dialogue in them.

There are some flaws in the graphic novel, and they have to do with retconning Jason Todd’s hair color as always being red, even though it has always been portrayed as being black after the continuity reboot of Crisis on Infinite Earths. Other than that nitpick, and a few places where the artwork looks really weird, I really enjoyed this graphic novel.
Click to read more.


A: Max Von Sydow and Jason Miller. Now you know.

Wednesday, March 2, 2011

Writing graphic novels and superman movies

Here's page 33 of Tomb of the Undead. Finally starting to near the end of the first act, which is crazy. Getting into the second act is when things really get rolling after being set up.


Here's the link to page 33 of "Who says you're going alone?" to check out. The next scene is called "Sent from Marseilles" which will introduce a few more characters, and this will finally get us ready for the second act when people get rolling into the plot.

Most of the first act is set up, and it's good to get the characters and circumstances all wound up. It's going to be very nice to set them down into the terrarium of the second act and watch them acting out the story.

What other graphic novel news have we got?


David Goyer's Graphic Novel Intro Hints at His Take on 'Superman'
Mike McLaughlin
Get the big picture.net



Right now, there really isn't another high profile picture being shrouded in as much secrecy as Zack Snyder's upcoming Superman film (well, besides anything J.J. Abrams works on, that is). Even Christopher Nolan is giving a little dish on his next Batman picture. But all we've gotten out of Snyder and screenwriter David Goyer is a few cryptic tidbits about Clark Kent's internal struggle on whether or not to become Superman.

Goyer says:

As I write this, I am midway through my first draft of a new Superman screenplay. It’s a task that has stymied many talented filmmakers in the years since Donner’s film. And for all I know, it will end up stymying me as well.

But I’ve got one advantage that the screenwriters who came before me didn’t have—and that’s access to all the wonderful Superman stories written by Geoff Johns—first and foremost being the SECRET ORIGIN issues reprinted in the very volume you are now holding."

If Goyer can really get this character depth across on the page, combined with Snyder's knack for incredible visuals on the screen, we might just have ourselves a potent little Superman movie.
Click to read more.

Graphic Novel Clue to Superman Reboot?
Tom Powers
Cinefantastique online.com



Contributor “superkal” at Comic Book Movie claims to have discovered hints at what may influence screenwriter David S. Goyer’s (BATMAN BEGINS) script for the Superman reboot film.

In the introduction to the Deluxe Edition of the Geoff Johns (SMALLVILLE)-penned Superman: Secret Origin, Goyer wrote the following.

[see the same shit quoted in the earlier post]

Sounds interesting. Whether this indicates yet another reiteration of Superman’s origin story, or simply a similar thematic approach to the character, is as yet unknown.
Click to read more.

Writing Graphic Novels Like a Pro
Iam Jaebi
Suite101.com

Fans of these popular titles understand why. Graphic novels combine sequential art with dialogue and exposition to develop characters and stories across all genres. Just like most movies, comics are a visual form of storytelling developed from scene-based narrative or a script. And while the artwork receives most of the limelight, the most memorable comics are the result of well-written characters and stories.

Follow these steps to bring your Graphic Novel to life:

1. Read other comic scripts. This is the best way to experience the flow and learn industry techniques. A great online resource is the Comic Book Script Archive.

2. Outline Your Story. The process of writing a graphic novel is a lot like writing a standard novel. Before getting started, you want to have a good understanding of whom your characters are, how they relate to one another and the challenges they will face. Start by creating a list for all of your characters and another for the key plot developments. The creative process isn't linear, but beginning with the right elements will allow your story to grow naturally.

3. Draft your story. Unlike a normal novel manuscript that will be read by an editor at some point, the first draft of your graphic novel will typically be for your eyes only. This should empower you to free write your story, letting your imagination soar. Write the entire story this way, start to finish. Your mind will naturally branch into directions you hadn't thought of.
Read on

* The Story of Linda Medley and Castle Waiting: Volumes 1 and 2
* London Book Fair 2010 – Last-Minute Dates and Highlights
* Comic Books, Costumes, and Sci-Fi

4. Script your story. Describe the images you see when reading your story. Unless you are also an artist, your script must tell the story and provide any necessary instructions for the artist. Pages tell each successive part of the story. A page is divided into panels, anywhere from 1 to 8 or more. Typically the fewer the panels the more dramatic or large scale story element. Panel by panel, describe what the reader should see. Beneath each panel description, write character dialogue.

5. Brevity is best. After you've completed an entire draft of the script, put it aside for a little while and come back with a fresh pair of eyes. Cut any repetitive or confusing descriptions. If one panel is very similar to the previous panel, say so. If there are elements that are slightly different between the panels, say that two and write any necessary dialogue that corresponds to the second panel.

6. Find an illustrator. Once your graphic novel masterpiece is written, it's time to hire or partner with an illustrator. If you have a network of creatives at your disposal, ask around there before casting a wider net. When you're ready to put out an ad, be clear and upfront about whether you're looking to hire someone or looking for a partner or if it is a paying job. There are lots of good artists to be found whichever direction you choose so be prepared to look through lots of portfolios. You can begin on Deviantart.com to see types of artwork you like and find illustrators. Craigslist.org is a great resource for this talent pool as well.
Click to read more.

I would recommend finding an illustrator to help with your graphic novel at DeviantArt.com

Tuesday, February 8, 2011

Roundeyes in The Sanctuary reading a Duke Nukem graphic novel

"Stealing hope" here's page 29 from Tomb of the Undead. I hesitate to explain what any metaphors or stylistic techniques are in the writing before you can really read the first act, but "hope" is embodied by the "artifact" which is pretty obviously stated in earlier scenes. I think in one scene stares directly at the artifact and says "This is hope."

In any case, in this scene everyone is talking about reclaiming the artifact, and so, "stealing hope" was an appropriate title to me.

Anyhow - I hope you like the page and maybe the scene, too. Things will pick up very shortly - the first act is all about introducing characters and setting everything up - the best stuff out there does it with action and awesomeness.

Nothing has exploded, but put yourself in Casey's shoes - the man lost his job after bombing a presentation in front of an auditorium full of potential investors. In anybody's regular life, these are emotionally devastating and conflicting moments - it just seems that these days people have to dangle from a helicopter while an atom bomb goes off to be considered action packed.

Speaking of action packed:

A Duke Nukem graphic novel?


A comic/graphic novel would be good and probably more likely to happen than a novel. A few recent games have comics: Assassin's Creed, Fallout New Vegas and the upcoming Deus Ex Human Revolution.
Click to read more.

Talking Comics with Tim | Nate Neal

Robot6.com
Tim O'Shea



Nate Neal‘s first graphic novel, The Sanctuary, is a considerably quirky work on multiple levels. It’s a silent graphic novel, it sports an introduction by Dave Sim, and as I found out in this interview, Neal initially wanted the book to have an wordless title. Publisher Fantagraphics describes the book as exploring “the primal mysteries and sordid inner workings of a Paleolithic cave-dwelling tribe, creating an original ‘silent’ reading experience by using symbols instead of words.”

The publisher offers folks a 15-page preview in order for consumers to get a small taste of the story. Neal also offers some unique marketing videos as well as other samples at his blog.
Click to read more.

Give Tony Harris $60,000 to Complete 'Roundeye for Love' Graphic Novel
ComicAlliance.com
Andy Khouri



Is $60,000 too high a price for what will almost certainly be the best work of a comic book artist's career? In some cases, perhaps, but surely not when it comes to Tony Harris. The co-creator and illustrator of some of American comics' most beloved titles, Starman and Ex-Machina, Harris is an artist whose craft has only improved with time, and he's ready to put all his knowledge and skill into a dream project that's been in development for more than a decade: Roundeye for Love. But he needs our help.

Check after the jump for Tony Harris' filmed pitch as well as stunning artwork from Roundeye for Love.
Click to read more.

Thursday, January 20, 2011

Wilson, Burke and Hare - filming graphic novels

First up - here's an update to Tomb of the Undead, page 25, called Under the Camarasaurus.



Burke and Hare Official Trailer Plus Graphic Novel Trailer and More!

comicbookmovie.com



A dark comedy starring Simon Pegg and Andy Serkis. Photos too, Halloween is here...
Burke and Hare is a British dark comedy movie, based on the Burke and Hare murders. Simon Pegg and Andy Serkis are William Burke and William Hare respectively and the movies directed by John Landis. Its Landis's first feature film release in about twelve years, the last being his 1998's Susan's Plan.
Click to read more.

Graphic Novel Wilson Expected to be Adapted as a Movie
Karen Benardello
shockya.com

Fox Searchlight is getting ready to adapt writer-cartoonist Daniel Clowes’ latest graphic novel ‘Wilson’ for the big screen. The book follows the title character, who is a self-loathing unemployed man who makes himself and everyone around him miserable all the time.

Director Alexander Payne is at the top of the list to helm the project. Paul Giamatti has been suggested for the title role, though neither the director nor the cast has been decided yet. Clowes is expected to write the film’s script.

If ‘Wilson’ is brought to the big screen, it would be the third movie based on one of Clowes’ works. His comic book ‘Ghost World’ was adapted in 2001 and was critically well-received. The movie even garnered an Academy Award nomination for Clowes for Best Adapted Screenplay. His comic ‘Art School Confidential’ was also adapted into a movie in 2006, but was released to mixed reviews.
Click to read more.