Here's just a quick post from one of the more recent scenes at Tomb of the Undead: Outfitted. Before running into the Third Act for the script, I took a few days read and edit and tidy it up. After doing the artwork for the story up to this point, and getting a bit more familiar withe pacing of how the graphic novel works (for me, at least) I knew that some of the scenes would be WAY too long, so it had to be reworked.
That being said, I simplified some concepts down and reduced some dialogue and worked on the beat structure to get it into more manageable segments.
An example is this scene, in particular. Quick and easy, one page, tells a little story/character development, but doesn't drag ass. NOW, on the other hand, I totally dragged my ass while drawing and publishing it, but that's my problem, not the readers'. So I hope you felt it was quick and to the point and offers some cohesion and transition, which you don't ever want to be caught without.
Another discovery/admission I have is this: when I'm entering into a new setting that I haven't really figured out yet, I take FOREVER to get it designed in the rough stages and really struggle in finishing the page. Now, after I've established a setting, I can run the characters around in it without too much difficulty, but initializing the material is a different task altogether.
In any case, I hope you liked it!
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Hey there, I am glad you have taken the time to leave a comment. Thanks - I am looking forward to reading it.